- Unity framework undefined symbol I recommend closing Unity, deleting the Packages folder, and then reopening the the project in the editor so that Unity performs a clean reinstall of the packages. Xcode Version: 14. Classic linker doesn't help. 0. Jun 5, 2024 · Hi, We are trying to build the xcworkspace in XCode after building the app from Unity 2020. I tried all fix step using chat gpt and nothing solving this issue. The build compiles fine on android but when I export to iOS and try to compile on xCode it throws several “undefined symbol” errors. 0 and targeted iOS version is 11. Problem: We are unable to build a Swift project using UnityFramework (uaal) from a workspace for the iOS simulator if I try to use a custom plugin bundled in the Unity Project. "Undefined symbols" errors like this can be the result of the package (Unity ads in this case) being in a bad state due to a botched update. o Feb 1, 2021 · Any help/suggestions from the community or Unity team would be greatly appreciated. Dec 13, 2022 · To fix this issue, you will need to ensure that the UnityARKit plugin is installed and enabled in your project. Unity Version: 2021. Open in Xcode and attempt to archive. Nov 22, 2022 · ,Hi, I am facing some issues regarding to undefined symbols while building Unity app in iOS. And now i make new release, project build successfully. Jun 23, 2023 · I have tried different versions of Xcode, reinstalling cocoa pods and the external dependency resolver, and just about anything else I can think of. 1 Undefined symbols start with “UnityARKit_anchors …” Xcode Version 15. Ive been at it for days and can’t figure out what the issue is. While archiving, i get the following two errors: Undefined symbol: OBJC_CLASS$_UnityAds Linker command failed with exit code 1(use -v to see invocation) The full error text ist here: Ld /Users/macbookpro/Library/Developer/Xcode/DerivedData/Unity-iPhone Mar 10, 2024 · Undefined symbol: il2cpp codegen get generic_virtual_ method_internal (Methodinfo const*, Methodinfo const*, VirtualInvokeData*) Linker command failed with exit code 1 (use - to see invocation) I was using Unity 2020. 12f1 from Unity 2018. I tried to change architectures but it does not help. 6. Resulting in: Undefined symbols for architecture x86_64: Aug 9, 2022 · I've built an app in Unity and have installed the Firebase SDK for authentication, analytics, and the database. Did you open the xcworkspace file in Xcode? That's the one you need to use, not the xcodeproject file. Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360 ; WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used Same here. 5f1; AR Foundation 1. Any help would be Jan 28, 2024 · Unity 2023. 4 and things started to go wrong. Fails with errors, can't find any reference to the Facebook SDK (No such module FBSDKCoreKit errors) Tried on Unity 2022. When I archived the Xcode project, it shows so many Undefined symbols like the picture below. Undefined symbol: _ArAnchor_getTerrainAnchorState. (Thanks @saif for the Unity forum link) The culprit was a wrong ARkit XR Plugin version in Unity, which tries to use features from a later AR Kit version in Xcode thus giving those errors related here. Jul 15, 2022 · Hi. 0). However, when I open up Feb 15, 2017 · Description of issue: iOS fails to build Unity version: 5. Fails with errors, can't find any reference to the Facebook SDK (No such module FBSDKCoreKit errors) May 30, 2020 · Unity iOS工程报错解决:Undefined symbols for architecture arm64: ```. thanks but after that i’m getting something new have any idea about this->> Undefined symbols for architecture arm64: Jul 31, 2023 · I Build my Unity project to Xcode, trying to install it on ios device. 4. 3 Manually added ARKit. It seems like it used to be a feature, but was removed because of inconsistencies around how weak functions are handled in different compilers / compiler versions Sep 12, 2016 · Hey Guys, Ive created a small unity project dedicated for Bluetooth detection (using CoreBluetooth), just to test BT logic, when running it in Xcode to upload to the device, i keep getting this linking error, and i can’… Sep 26, 2024 · Hi, I get issue after build for iOS in new Macos Sequila and Xcode 16 that undefined symbol ADClient in UnityFramework. In my Unity-Assets-Scenes folder there was an ARKit folder containing various cs. x) Unity 2018. 1 with no luck. I have now found the problem myself. Firebase SDK Version: 10. Description I have recently upgraded to Unity 2019. a , although whatever is causing an issue here could be affect the other . 5. It gives errors like as follow Undefined symbol: _Firebase_App_CSharp_FirebaseApp_GetApps Undefined symbol: _Firebase_App_CSharp_FirebaseApp_Registe… Jul 26, 2019 · I solved this problem in my project. 0 Source control: GIT - Bitbucket Local build platform: MacOS Sierra Build target: iOS Relevant plugins being used: Stan Assets Ultimate Mobile Project name: Sword01 Build log (relevant chunk): 61544: [xcode] Undefined symbols for architecture arm64: 61545: [xcode] “OBJC_CLASS_MFMessageComposeViewController You’re now watching this thread. Apr 16, 2015 · you build arm64 arch: go to player settings and change scripting backend to il2cpp, and after that choose arm64 architecture instead of universal (if you need 64bit only) May 7, 2022 · We were trying to integrate unity game using flutter plugin "flutter_unity_widget: ^4. xcworkspace file and not project one which will solve the errors. Tried on Unity 2022. I'm using Unity 2022. 3. No errors at all. 0-preview. But when i try to archive it in Xcode there are ~100 Undefined symbol errors. 22, Firebase 11. 0f1 Silicon ARKit XR Plugin 6. a files that are needed. 0 and 11. Oct 16, 2023 · After that, you will generate . Been searching for 2 days for ideas or clues with no luck. 7f1 and Unity Facebook SDK 14. I have tried multiple versions of XCode (15 and 16 betas) and going back to 15. Was compiling without any issue last week. You’re now watching this thread. 2f1 Silicon ARKit XR Plugin 5. 4 LTS. 7f1. 1" & using unity framework version "Unity 2019. Aug 7, 2024 · I archive the unity ios project in xcode to upload it to the appstore. Here is the log info from xcode on the build… Showing All Issues Ld /Users Jul 23, 2020 · For the Unity Package Manager, it should just work - you can try deleting the Library directory with Unity closed and let Unity regenerate this (pulling down the packages in the process). Im using unity 2021. I am attaching Dec 9, 2022 · Wow It’s working fine. I was able to get more details using the classic linked though: Undefined symbol: absl::lts_20220623::variant_internal::ThrowBadVariantAccess() I'm using Unity 2022. 2. 46f1 for about 3 years, no issues. 1. The build process works just fine in Unity. No Unity IAP or other plugins or services installed. . If you’ve opted in to email or web notifications, you’ll be notified when there’s activity. 8. I manage to get working within my setup (for those in 2018. 1p2 XCode version: 8. Undefined symbol: _ArConfig_setStreetscapeGeometryMode. files that contain the aforementioned code. If the plugin is not installed, you can download and install it from the Asset Store. I also upgraded AppCenter to latest version (3. Export project files to Mac OS; Open in Xcode and attempt to archive. Oct 19, 2019 · I build and load my unity app on the app store. 4 Undefined symbols start with “UnityARKit_refPoints …” Unity 6 Preview 6000. 20 and 2022. o "_OBJC_CLASS_$_ARObjectAnchor", referenced from: objc-class-ref in ARKitNativeObjectDetection. First, check that the UnityARKit plugin is installed in your Unity project by going to the Asset Store and searching for “UnityARKit”. I believe that the file you're missing is libFirebaseCppAuth. My xcode version is 14. Ive been trying to compile a build with Google Mobile Ads (aka Admob) integration for iOS and Android. 0 and Xcode 13. I am now unable to build my project for iPhone (previously worked fine with no issues). 4f1 with Google Mobile Ads plugin version 7. Undefined symbols for architecture arm64: "_OBJC_CLASS_$_ARObjectScanningConfiguration", referenced from: objc-class-ref in ARKitNativeObjectDetection. framework. Here are my exact steps and results: Build unity project for iOS on Windows. 13f1" build is getting failed in iOS(Xcode). FacebookUnitySDK and AppsFlyer SDKs are in the project as well. Aug 3, 2024 · I made the switch from XCode 15. Click again to stop watching or visit your profile to manage watched threads and notifications. 6 Aug 20, 2019 · For anyone wondering why Unity doesn't provide weak functions definition for setUp and tearDown as a default. I do have Distribute or Push installed just Anayltics and Crash. 1 to 15. Undefined symbol: _ArConfig_getStreetscapeGeometryMode. 30f Getting this error: UnityFramework 2 issues Undefined symbols: linker command failed with exit code 1 ( use -v to see invocation) Checking the error: Could not find or use auto-linked library 'swiftXPC': library 'swiftXPC' not found Could not find or use auto-linked framework 'CoreAudioTypes Mar 29, 2021 · Latest issues. Please help me if anyone have solved this issue.