- Oculus debug tool fov Open it, leave Pixel Per Display Pixel Override alone despite what people might say as that is set manually in the Oculus app. First, open This tool offers numerous options to enhance your VR experience, and I've consolidated the key points to help you navigate it with ease. All Debug Tool settings should be set before you connect to Oculus Link and after every Oculus Home service reboot, not the app, the service: 2)Turn on Link Sharpening in the Oculus Debug Tool 3)Set FOV tangentin the Oculus Debug Tool as low as you can before black bars appear. It'll look like this: "C:\Program Files\Oculus\Support\oculus I just played around with it and found it increases the FOV of the game window on the desktop, which is quite useful for recording/streaming. Or maybe even set the bitrate to 0 so that oculus defaults to 200mbps, just to get a baseline. If you have ADB running, you can use system setprops to do so. 7 (this will give you a lot of headroom and is not noticeable Close Oculus Client. 0 Oculus Tray Tool (google for this). 5 (4848 x 2448) I tried using the Oculus Debug Tool having read many comments preferring this over the Tray Tool, but I couldn’t achieve stable results. How to find oculus debug tool: Right click oculus on your desktop, press open file In today’s video, you will learn how to optimize your Oculus Quest to run PCVR smoothly, fix stutter and reduce lag, using the Oculus Debug Tool. Therefore - Oculus Tray Tool DSS - 1. This is extremely important because cropping the edges of the frame can dramatically increase the frame rate in games. I am using the 0. Tracked Keyboard Sample. As best I can tell, it’s better to not use an ENB and instead go to oculus debug tool. Adjusting the field of view: The field of view (FOV) refers to the amount of the VR environment that is Complete Assetto Corsa Settings Guide for Quest 2 (Settings for VR Performance Toolkit, Content Manager + CSP Preset, Oculus App, Debug Tool, Steam and Task Manager) upvotes r/OculusQuest. 8) Spacewarp 45 locked, ASW enabled/disabled - try both; Encode Resolution Width 3648; Encode Birate - at least 200 (start there) Link Sharpening enabled Sorry for asking so many questions, a total oculus newbie here. Then, in the oculus app, set oculus as the default OpenXR runtime if it isn’t already. In the oculus debug tool I changed the following: Distortion curvature: Low Encode resolution width: 3664 Encode Try to lower fov tangent multiplier. 3, fov to 0. Overview. 8;0. 1 FOV: 0. Add or remove lines as necessary. Welcome to r/streaming! ・・・・・・・・・・・・・・・・・・・ Our community is intended for content-creators from Twitch, YouTube, Kick, and other Don't forget to subscribe if you enjoyed the video! http://bit. Profit. In Oculus Debug Tool, distortion curvature is set to low and my encode bitrate is manually set to 300 Mbps when using the cable. At the moment I have these in 0 or default, but I would like to know if they have already spoken about the values that can be shuffled in these parameters. TTS Voice Customization. It's a maximum that you can set in the Oculus Debug Tool, and it is playable. textureWidth and setprop debug. I'm trying to figure out how to configure the Oculus app and the Oculus debug tool to achieve the best possible quality on games like Asgard's Wrath 1, Half-Life Alyx, and Boneworks. In the oculus debug tool: Super sample: 1. when you reboot), the values will be reset to defaults. ) Most advanced settings will Configuration of official Oculus app for Windows, for Air Link and Cable LinkMy PC specs:-GPU: Nvidia Geforce RTX 3070 8GB-CPU: Intel Core i7-9700K-RAM: 32 G Note: In Oculus Debug Tool this is the same as changing "FOV-Tangent Multiplier". In Oculus PCVR app resolution slider all the way to the right and 90hz. If you have a 2080 Ti or higher and want a quest2 native resolution (5408x2736) with ultra settings, you can push oculus app render resolution to 1. CPU and GPU levels. or does that only affect Streaming Recording and which is nice, exit out of vr mode, change settings and save in OTT, enter vr mode again. My setup is 8700k and amd 6900xt gpu. Take note that for the fov change to work, oculus link has to be closed, and oculus home has to be closed aswell. But i’ll give your suggestion a try, maybe it’ll be even better using the oculus XR. textureWidth 2048 yay) Hi all, for those of us old school VR users who have stuck with the CV1 I have spent the evening finding some great settings to allow you to have a smooth and sharp VR experience with just modest hardware (lets face it, those of us still with CV1s probably aren’t packing the latest and greatest GPU/CPUs). Also, with 150mbps (oculus Link setting) I had lags from time to time (wifi5 Router , 5Ghz, 80MHz) and the image could be better. 5x; Oculus debug tool: FOV Tangent Multipler - Horizontal: 0. H265 is heavy load for SoC of Quest. I have already changed to 90hz on oculus software, and on oculus debug tool I have set pixels to 1. g. Preloading TTS Files. 5 - this is very important and gives huge FPS boost, comes with the price - cuts off some field of view, 0. Oculus Debug Tool CLI. 7 The FOV screen also comes with 2 modes now : tracked mode (FOV image follows your movements) and static mode (FOV image is static, use the oculus centering function to recenter). Set the encode resolution width to 4128. Default Open link, and with this, oculus home should be opened automatically. Composer. It Making this post as it seems many don’t know this, especially with the influx of new QP owners. The Tray Tool is really not a super set of the Debug Tool. exe. I did 1 hour flight in A320 , Hawaii this morning , no hiccups. The issue I'm having is that it not always saving, and when I restart the programme, the values are back to their defaults. VR Performance Optimization Guide. -Some of my insights: *Accessing the Tool: The Oculus Debug Tool is part of the Oculus PC software. Hi and sorry for the late reply!! I am using the Link Cable, thus the 500Mbps setting. I have 2 game breaking issues. Of course, you shouldn't lower too much. Several variants of the startup script are available for games requiring different FOV and ASW settings, such as FS2020, or if you prefer not to start OBS or SteamVR when playing Oculus library games. 6. Virtual Keyboard. Basically it shrinks the FOV allowing less to be displayed in the headset, play around to where you feel it isn't Since I received the Quest 2 headset, I have tried ALL the possible manipulations of all the tutorials imaginable to change ALL the possible boxes in the Oculus Debug Tool and it NEVER changes anything. 7, use DLSS - Quality with all settings on High End and LOD on 200. It works pretty well, Oculus Tray Tool (OTT) is a utility that allows you to customize and optimize your VR experience with the Oculus Rift. But is there a way to save settings in Oculus debug tool and how exatly does it work. com]!; Increase Process Priority--- If you maintain the superstition compelling you to set the OVR\_Server process priority to 'High', there is a nice way to do that Also I have used the oculus debug tool but not anything else as I thought I could change the FOV there. Dictation. Oculus debug tool, to find this go to file explorer, This pc, OS (C:), Program files, Oculus, Support, oculus-diagnostics, and there you should see OculusDebugTool. TTS Cache Options. 77 setting in the Oculus Link. 2, width to like 3600 or something and bit rate to 500, but things far away in skyrim seem blurry, not sure if it's supposed to be like that or not. 67 / 0. Getting Started. Deelee6800 September 28, 2022, 2:35pm 7. Otherwise it will mess up the tracking somehow. Variants. Do I/Should I also run the Oculus Debug tool and make any changes on that ? In the debug tool i set pixel density to 1. Does anyone On oculus, you can crop this “UNUSED FOV” on oculus by changing “Mirror FOV Multiplier” on oculus tray tool to a number lower than 1 and press save ( same feature in Oculus debug tool called FOV- Tangent Using Oculus Debugger for VS Code. Restore Oculus Debug Tool FOV and ASW default settings. These are my current settings and what i think was the default but I can not find a updated picture. exe from Task Manager, restart Oculus application and re-set Oculus Debug Tool options If you have to swtich from VR to 2D mode press ESC in order to pause the simulator, press once the power button on Quest 2 in order to power-off the lenses, remove the device from your head and click Ctrl+Tab. ly/KirkyPlaysSubHere are some other videos that might interest you!Crow In A Cowboy Hat | Nefa as title - I am looking for a way to have the settings of Oculus Debug Tool (namely Asynchronouse spacewarp and FOV-Tangent Multiplier, to be set up permanently. 35 In ACC set AA to Epic KTAA Render the game at native res minimum. 8 (80% of original FOV) You’ll have to reset this setting to default after use. Yo! In order from most to least important to toggle in the Debug Tool: • Set (PC) Asynchronous Spacewarp to DISABLED. In the Oculus app I'm using 72hz, and bumped the resolution up to 1. ACC Oculus VR: How to PROPERLY setup ACC and Quest 2 (Reddit post). Hi, long story short - I can't get FOV Tangent multiplier to work/apply for Quest 2 with official Link Cable. 6; Optional - FOV Tangent Multiplier (. OTT itself saves FOV settings but to ensure it gets over to ODT I’ve found that after starting up OTT I just check and/or change the values and then hit the Save button to the right of these. Everything looks fuzzy and pixelated Hello, I'm trying to get some extra performance for my GPU, and I change the FOV - Tangent Multiplier values in the Oculus Debug tool. Oculus Debug Tool Pixels per display: 0 (let the Oculus app set the resolution) FOV Tangent Multiplier: 0. ​ I play PCVR cable lin (Oculus3) and use the Oculus debug tool/Tray tool. My old settings for Oculus Link was: Distorsion curvature: Low Encode Resolution Width: 3664 Encode Bitrate (Mbps): 288 Now we have new parameters such as Encode Dynamic Bitrate or Dynamic Bitrate Max. If you are using that, "Use FOV stencil" should be set to "Auto" Also, when you change the ASW mode it changes it on the fly, so play around with Describes how to use the Oculus Debug Tool (ODT). Vulkan Validation Layers. 8 ( Biggest change in performance). As the title implies, what is this setting do within the oculus debugger tools and what does it do? I have been having GPU issues where it automatically sets my gpu to adaptive when I want it to be at high performance and was wondering if this could be the cause. 5 vertical is Can someone take a picture of the Oculus debug tool at default settings? My Quest2 with SteamVR had been running horrible and looks really bad. Default ASW Mode 45 Hz forced (half of whatever Oculus Refresh Rate) FOV Multiplier 0. Im having some problems after changing settings in the Debug Tool, could anyone go to their debug tool and tell me the settings, Thanks. you’ll want to change these settings (asssuming you’re using a usb 3 connection): FOV tangent multiplier: set the vertical Oculus debug tool: FOV Tangent Multipler - Horizontal: 0. 72, Vertical 0. 7 horizontal is not noticeable for me, 0. New Open Oculus Tray Tool, or the Oculus Debug Tool. I'm thinking about adding a crosshair in the center of the display in static mode to help centering, but I'm not sure. I’ve seen people go down to 0. setprop debug. no FOV sacrifice and still buttery smooth, but I have a 2080 (not ti) no need to fiddle with Oculus Debug or Tray Tools and the instruments are perfect to read. I've played with the settings in AC & ACC but haven't found the sweet spot yet, I need to do more testing of the combinations. Text-to-Speech (TTS) Overview. -Important Settings: What are the best settings for ljnk using Steam VR. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online You can finally throw shit at your friends in VR - Monkey Doo is on the Official Meta Store! This is for those who don't already know about the 1:1 game to Quest 2 Oculus Link feed, the hidden FOV Tangent Multiplier in the Oculus debug tool, and get FSR/CAS sharpening working on OculusVR without wasting performance headroom by using OpenVR/SteamVR. 3;0. Operating system. For me that’s too low as I could sorry for the late reply, but you must try to install Oculus Tray Tool, it has the ability to save setups for FOV tangent multiplier, ASW disable, and other optimizations from the oculus debug tool but with an autolauch on ok, lookup the file location of the debug tool and pin it to your taskbar. Although the tool shows Asynchronous space warp disabled and use FOV Stencil off. 1x 72hz in oculus app. Does anyone know of a way/hack that will lock it to the custom values set, so In this step-by-step tutorial, I'll walk you through the process of optimizing and improving VR graphics for a more immersive and visually stunning virtual w Oculus app settings: Set refresh rate to 80hz; Max out the render resolution slider to 1. When decreasing the pixel density to a value below the default settings it’s costing us in resolution in the centre of our view and iRacing staff says that that can be an acceptable compromise for gaining frame rate at some Go to the Oculus Debug tool: Default folder should be C:\Program Files\Oculus\Support\oculus-diagnostics Open the Oculus Debug Tool Turn the option “Use FOV Stencil” to Off Enjoy! Edit: Don’t forget to reconnect to apply the change in setting (ctrl+tab) - you will lose the setting when restarting the PC. See this updated guide below : C:\Program Files (x86)\Oculus\Support\oculus-diagnostics OculusDebugTool Larger FOV for Streaming Game Play The FOV-Tangent Multiplier setting is provided by the Oculus Debug Tool, as shown in the following screenshot. This causes Stencil artifacts in Elite Dangerous on foot, and Project cars 2 behind the car and helmet view. I am currently on an i7 6700k, 16gb ram and an Do I have to worry about the Oculus Debug tool and FOV Tangent Multiplier. In OpenXR I'm using CAS with the sharpness around 80%, 100% resolution. 3x. You have to set it after every Windows startup. 89 for a bit of fps boost with no negatives, you can go lower as long as you don't see the black bars. Asus RTX 3070 OC (Twin) - Overclocked using the Asus GPU Tweak Tool 32GB RAM. Performance and Optimization Guides. I need to apply settings before lauching oculus app ? Then press start oculus service ? Or while the app is running ? It's in the oculus debug tool It's It's in the oculus debug tool It's like reducing your FOV to gain performance (the goal is to remove whatever is outside your sight to gain performance) Share Add a Comment. 9, 0. If you want them to persist you need to use a tool that sets them for you. 8 use fov stencil auto bypass prox sensor check off I think you need the 1. I recently (like 30min ago) discovered the FOV Tangent Multiplier and it look very promising since I only have a 1070, which struggle af in vr. 4 SDK for the latest runtime and it's important to open it while Oculus Home is running, not before. So I For reasons I won't go into here, I always need the FOV Tangent Multiplier in the ODT set to 1. • If using Link Cable: Set Encode Bitrate (Mbps) to at least 200. u/welshman1971's comment is only partially correct info. 7 (horizontal) 0. 7;0. 8 / 0. 7 (this will give you a lot of headroom and is not noticeable unless the lenses are very close to your eyeballs) ASW Disabled You'll need to create a shortcut to OculusMirror on your desktop and add these commands to the launch options: --DisableTimewarp --RightEyeOnly --DisableFovStencil. It's basically a one-time override for debugging (thus the name) and every time the Oculus service restarts (e. Guidelines for VR Performance Optimization. 3. Set MSI AfterBurner profile to 1. This It comes with the oculus software. headroom was -100% so I suspect even with major tweaking it will not perform or look as good compared to oculus mode. 7, 0. Look up the file directory for it Edit: I looked it up for you - By default, this will be C:\Program Files\Oculus\Support\oculus-diagnostics. This reduces the display to letterbox, which wont be to everyones taste, but is almost exactly the same view as the helmet cam - but with a huge increase in performance. 2 on the horizontal axis. Yes, I think My system is a desktop gaming PC with 4090 (24gb version) etc. Still one of the best Oculus/Meta PCVR addons out there. . More data per pixel). Quest 2 - 90Hz @ 1. The original Oculus Debug Tool CLI executable file Located in all Oculus Software Use the debug tool to narrow FOV to 0. This is probably the best free tool for Oculus PCVR imho. Perform End process tree of OVRServiceLauncher. 7 and reduce FOV to 0. At this point, every time I wanna use it, I have to open up the app and change it manually, is there any config file or something that can be changed so these settings are saved and ODT does not need to run for The Oculus Debug tool needs repair. This setting can be used to improve the viewing experience when streaming game play to an audience. Does Oculus Debug tool → FOV Tangent Multiplier → 0. I’m using SteamVR beta . 8 in Oculus Debug Tool and you will get a nice fps increase without noticing any difference visually. Lowering fov in OTT gives huge performance gains. Set the resolution to whatever the native resolution is for the quest 3. You can crank up the encode bitrate in the ODT to 960 if you type “960” in a notepad/word doc etc and cut and paste it in. 86. Key Components of Composer. Mobias7 February 9, The debug tool does similar things and is more reliable. In the tool I set pixel display override to 2. I have 2 plenty powerful enough pcs to run it with but skyrim VR seems blurry. 89 0. Everything in this tool works except the FOV setting. Sort by: Best. So in ODT, FOVT In this video, I look at probably one of the most boring apps in the world of virtual reality, the Oculus debug tool. In my case to 0. 3 , and i saw no difference at all in the image Several variants of the startup script are available for games requiring different FOV and ASW settings, such as FS2020, or if you prefer not to batch files to suit your hardware and preferences. 8 (even with max physical FOV, which I achieve by not using the facial inteface at all, I can't see the missing parts of the image, so this saves significant rendering area with no effect on my experience) OP, use this guide for modifying your Oculus Debug Tool. Using Oculus Debugger for VS Code. Asynchronous Spacewarp : Disabled Distortion Curvature : Low Video Codec : HVEC H. The Oculus Oculus PC app - 72 or 80Hz at highest resolution - 5408x2736; Use Oculus Debug Tool to set the following: Pixel Override 1. Supporting Oculus Parties. Maybe look at getting the latest version 0. 8. In the Oculus debug tool I've changed the bit rate to 920 (wired link cable). Even the name is boring, but what it do Kill Oculus Dash--- This results in some awkwardness with ending your VR session, but unless you play lots of Rift Games (and/or can spare the video memory), consider disabling Dash [github. OpenXR, VRAPI, and LibOVR. People who got Quest 3 earlier, can you run it with much higher bitrates? Hi, yes dropping fov to 0. They're really different tools for different audiences; the Tray Tool is more for end users and the Debug Tool is more for developers. I would prefer air link too, if it doesnt drain the battery so fast. 3 to 1. If you use Airlink, do not change encode bitrate from 0 to 500 or it won’t work. Pixel per display override - 0 Force mop map generation - 0 Offset mipmap - 0 Fov - 0;0 Use fov stencil - auto Bypass prox - On Async space warp - disabled Frame drop Indic - Disabled Debug - disabled Pose injection - disabled I play PCVR cable lin (Oculus3) and use the Oculus debug tool/Tray tool. Top. The part they have correct is that the Quest 2 is getting a heavily encoded version of the game compared to the monitor's display, which (if I recall) also Thx for youre answer. Oculus Debug Tool is running with administrator privileges and Quest 2 software and I use Oculus Tray Tool with fov 0. It has a Quest Link section that lets you select all this and it will make a recommendation based on your gpu as to what to use and what global super sampling to use. Oculus Debug Tool. 3 Def ASW - Off Adaptive GPU Scaling - Off Mirror FOV 0:0 The Oculus Tray tool can be easily downloaded online and the Oculus Debug Tool is located in the Oculus program folder\Support\oculus-diagnostics. Oculus 2 settings. Highly recommend this if you have a strong enough computer to handle it. In Oculus Debug Tool: FOV-Tanget Multiplier : 0. Meta added the ability to switch between H264/H265, Sliced Encoding ON/OFF (5 or 0) to debug tool. textureHeight will modify the resolution that the runtime sends to applications, so you can choose resolutions there (setprop debug. It does have some neat features that aren't in the Debug Tool but it does not include a Scene View, Performance Profiler, Proximity Sensor Bypass, etc. I did play around with both SteamVR and Pimax settings for about a month before I found what was best. Follow the instructions carefully and modify the Encode Resolution Width, Encode Bitrate, and Link Sharpening. They do not always take and show falsely the wrong values. A place to discuss the Meta/Oculus I have a Quest 3 headset, an RTX 4080 Super, and a 7800x3D with 32GB of RAM. Try setting both horizontal and to A lot of the info on the Oculus Debug Tool on the web seems to be outdated, which wasted a fair bit of my time running benchmarks to check the effect of changes. If you want to increase the render resolution (Sadly OTT is abadoned and not compatible with Quest 3, you have to use the Debug tool and while most settings are persistent, FOV is not. I tried reinstalling everything, all possible settings change, and nothing, also in steamVR. Start the Oculus Debug Tool as this will begin the Oculus server if it is not already running. r/OculusQuest. Please fix this glitch. 5 (vertical) OVR Server Priority High Oculus Debug Tool/Oculus Tool Tray/Oculus PC App settings irrelevant, easier to start using compared to setting up and optimizing Airlink For reasons I won't go into here, I always need the FOV Tangent Multiplier in the ODT set to 1. 0, on a Pimax 8KX set to either 120 or 150* FOV. 9. It’s just hidden like 6 folders deep. It’ll cut your fov 20% horizontal and 20% vertical but I don’t find it too noticeable. You only need ott open and the oculus service started. Pretty much telling the graphics card produce only 60% of the image. Here is everything that i see in the oculus debug tool also 1. I use this tool just to simplify things, this isn't required as you can modify settings in the Oculus Debug Tool instead. 1)Run in Oculus mode. I think the fov depends on the faceplate and/or spacer you’re using. 8 or 0. Set the FOV tangent multiplier to . Lower fov makes less compression artifact (because image area become smaller. Debug Tracked Keyboard-Enabled Apps with Link. The recommended max is 500 Mbps, but if you type any value up to 1,000 and copy/paste it directly into the ODT slot for it, you can experiment with these very high bitrates. Change FoV Multiplier to 0. But this resets to '0' every time you reboot. - Oculus Debug Tool ~ C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool. Also, the image was broken when we use H265 on wired Link before, but it works normally on v54. This is a screenshot of my DebugTool's current settings. It's found in the "C:\Program Files\Oculus\Support\oculus-diagnostics" directory by default. What i do is i just type the setting, then restart the oculus service, am i missing some step? Do the Oculus Debug Tool settings apply to steamvr and virtual desktop too? or only when using oculus link? I know it doesnt work because i tested settings FOV tangent multiplier to 0. Go to the Oculus Debug tool: Default folder should be C:\Program Files\Oculus\Support\oculus-diagnostics Open the Oculus Debug Tool Turn the option “Use FOV Stencil” to Off Enjoy! Edit: Don’t forget to reconnect to apply the change in setting (ctrl+tab) - you will lose the setting when restarting the PC. I moved from using VirtualDesktop to playing using Link Cable directly. Running the game on 100% and high-ultra settings Reply reply ScarJack You don't need sidequest to increase FOV and resolution. But the fps change was dramatic. i have to list it cuz it wont let me send an image n wont let me copy paste Pixels per display pixel override 0 Force mipmap gen on all layers on offset mipmap bias on all layers 0 fov tangent multi 0. 265 After spending some good time playing with the Oculus Debug Tool, I came up with what I could describe as the smoothest, game changing performance I've ever experienced on my Quest 2 while in Link and Air Link. I run in admin or not, whether I relaunch Oculus Service or not, nothing, NOTHING changes. For example 0. My basic specs are i7 13700k, I’ve used OTT for 5 years starting with a Rift cv1/gtx1060, and now a QPro/rtx4090. It includes a variety of settings for. 8, 0. Resolution 1. 6 allows me set everything in game to ultra/high. 5x 5408x2752 72Hz Oculus Debug Tool settings. Optimizing Your Application. Open comment sort options. oculus. 6;0 in oculus debug tool. - FOV-Tangent Multiplier - 0. 75, aws force 45 disabled, encoding 3646, bitrate 500mbps (and keep the debug tool running while playing the game). FOV setting as in oculus debug tool (FOV Tangent Multiplier) Please add FOV setting as in oculus debug tool (FOV Tangent Multiplier). Best. 8;. zitlsoc ajbj qeqfzd nshy wcov acprkv lbnjajk ifkqsb djzdykn wxbe